Valve has rolled out a broad set of fixes and new features in the latest stable Steam Client update, enhancing account management, Remote Play, Steam Input, and Linux stability across Desktop, Steam Deck, Steam Machine, and SteamOS platforms.
Valve has pushed a new stable Steam Client build to Desktop, Steam Deck, Steam Machine and SteamOS, folding in a broad set of fixes that had previously been available only in beta channels. The update concentrates on account handling, Remote Play, Steam Input, overlay behaviour on Linux and a handful of stability issues that affect everyday use. According to GamingOnLinux, the client should now prompt users to update. Paragraph 1: [2], [5], [6]
On the desktop side, Steam now lets users switch accounts while a game is still running, although the client warns that continuing will close active titles. Valve has also added an “Ask which account to use on startup” option, and in most cases it has removed the extra confirmation step that previously appeared when changing accounts. Steam shutdown is now delayed until recently closed games have finished cloud synchronisation, while workshop item updates and download-queue handling have both been repaired. The server browser has also been corrected so it no longer filters out multiple servers behind the same public IP. Paragraph 2: [2]
Valve has tightened up Friends & Chat as well. Messages with suspicious content in group chats will now be flagged, giving users the option to report, block or dismiss the warning. In Big Picture Mode, the left trackpad on Steam Deck and Steam Controller hardware is now mapped to scrolling in the built-in web browser, making non-Steam websites easier to navigate. The update also fixes a thin line that could appear above the home-screen header. Paragraph 3: [2]
Remote Play receives some of the most practical changes. Valve says video colour range has been improved across platforms, HDR streaming is now supported on the Steam Deck OLED, and a black-window bug during streaming has been fixed. The client also now correctly marks remote devices with Remote Play enabled as streamable. On Linux, Valve has addressed a clipping issue when using PipeWire capture with desktop scaling on Wayland, and it has fixed a framerate drop that could occur when unlimited bandwidth was used with VA-API encoding. Paragraph 4: [2], [5]
Steam Input has been made clearer in the configurator, especially where shared controller layouts and device-specific layouts overlap. Valve has also added an option to split Steam Controller configurations so they are no longer shared with Steam Deck. Separate Linux fixes target text input in the Steam Overlay when using Big Picture Mode, plus a crash that could occur when a device was suspended or resumed after a controller disconnected. The Steam Deck and SteamOS changelog adds further fixes for PIN reset requests issued while signed into another account, and for a streaming performance drop when unlimited bandwidth was enabled on Steam Deck or Steam Machine. Paragraph 5: [2], [3], [4]
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