Cinema 4D update targets production bottlenecks with procedural scattering and faster Redshift rendering

Maxon’s latest Cinema 4D release adds art-directed scattering, richer liquid simulations, expanded CAD imports and a redesigned Redshift GPU architecture aimed at smoother production workflows.

Maxon has updated Cinema 4D with a broad set of workflow, rendering and simulation changes that sharpen the package’s appeal to motion graphics, VFX and visualisation teams. The software remains positioned as a professional 3D environment for modelling, animation, simulation and rendering, with Maxon continuing to frame it as a tool for both solo artists and larger production pipelines. The latest release extends that remit with a stronger focus on procedural control, scene readability and GPU-driven output.

One of the most significant additions is a new scatter system built around a Scatter Generator and Scatter Tag. It is designed to place large numbers of instances across surfaces while preserving art direction, with distribution modes for surfaces, UVs and splines, plus controls for density, overlap removal and breakup. Maxon says the feature is tightly linked to MoGraph, so artists can add variation, animation and clustering after the initial placement stage. The update also introduces filters based on altitude, slope, curvature and mesh boundaries, which should make population tasks more precise in large environments.

Simulation and shading also receive notable expansion. Liquid FX adds spray, foam and bubbles to existing liquid simulations, giving scenes secondary detail without forcing a much heavier simulation resolution. Maxon has also added a Nodes Field, a Nodes Effector and a Sample Field node, extending node-based workflow control for custom fields and MoData. On the rendering side, Redshift 2027.0 brings a new GPU memory architecture, performance work across scene loading and viewport interactivity, and new support for fur, fibres and woven materials generated at render time. Maxon says the Redshift Live preview path is now closer to final output, with faster shader compilation and support for refraction, transparent shadows, area light spread and ray-traced depth of field.

The interface has been adjusted in ways that should matter in day-to-day production. Tag grouping in the Object Manager aims to make heavily tagged objects easier to navigate, while tag content previews can now be shown directly in the viewport without making objects editable. Tool hints provide an on-screen guide to shortcuts and mouse controls, and a new random object colour display mode helps distinguish elements in busy scenes without altering display colours. Cinema 4D also gains visible occluded selections, which allows hidden components to remain readable when working through dense geometry.

Maxon has widened CAD import support as well, including additional formats such as 3MF, AMF, 3DXML, CREO, IFC, Inventor, NX and Solid Edge, alongside existing support for established engineering formats. Other pipeline improvements include texture resampling between objects with different UV layouts, stronger Bend deformer controls, ACES 2 colour management updates and a range of take-system, node editor and UV tool refinements. The release is rounded out by a long list of bug fixes spanning modelling, animation, BodyPaint, Team Render, the viewport and simulation, suggesting a typical maintenance-heavy upgrade intended to make the software more stable as well as more capable.

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